About
QuayBox started as a group chat between three friends who kept arguing about which mobile RPG deserved space on a phone. We got tired of inflated scores and press-release filler, so we decided to write things down ourselves. Everything you read here comes from hours of actual play, not a thirty-second trailer.,We pick games the way any curious player would: something catches our eye in a store listing, a reader tips us off, or we chase a genre we love. Then one of us installs it and sticks with it long enough to understand how the progression curve feels and whether the story holds up past the tutorial.,Nobody on the team gets paid by developers to be nice. If a leveling system is a grind or the combat gets dull by hour four, we say so. The point is to help you decide, not to sell you anything.,We're a small outfit and we like it that way. Short team, long sessions, and a shared belief that mobile games deserve the same careful eye as anything on a bigger screen.
Lukas Vogel — Lukas has been reviewing handheld and mobile games for over a decade and still keeps a spreadsheet of every RPG he's finished. He leads the editorial side and plays far too late into the night.